Archive for the ‘Flash’ Category

Welcome to the Land of Yum

Wednesday, February 1st, 2012

We’re excited to launch some new work for Tillamook — introducing the Tillamook Yogurt Yum Factory! We concepted and created an interactive 3D world where playful characters are hard at work, turning natural ingredients into the highest-quality yogurt. Product factoids appear throughout the whimsical world to educate visitors on what goes into making Tillamook yogurt such as high-quality milk and real fruit. So, step inside and see for yourself why Tillamook’s yogurt tastes better and receive a tasty treat at the end of the journey.


Award-winning milk goes into the fresh tasting yogurt.

Here on Granola Mountain, “Pull Me” to add four active cultures to every cup of yogurt.

Yogurt, meet fruit. “Mix Me” to your favorite tune.




FITC San Francisco

Monday, August 23rd, 2010

Last week we were in San Francisco, the heart of the Flash world, for the FITC conference. We met with top Flash developers and designers, gaining inspiration and releasing our inner nerds as we explored new directions in Flash. Despite the Apple and Adobe controversies, we’re excited to see Flash heading into the mobile space. We’re always looking for the best tools and innovations to inform and improve our work for clients — and how to continuously push the potential of Flash.


Eugene Zatepyakin explaining how Adobe Flash can be used for efficient object recognition.


CTO of Adobe, Kevin Lynch, announcing Adobe’s direction towards mobile.


The audience in Colin Moock’s panel playing Bunny Blaster through his Megaphone technology.

Our attention was grabbed by Seb Lee-Delisle, founding partner at Plug-in Media, and his talk, Space Invading. He presented past projects incorporating 3D into games and public art installations using tools such as webcam motion detection and massive projectors. Grant Skinner’s presentation was one of the most inspiring on how he stays excited about Flash and is constantly picking small projects that help him explore different areas of Flash during times of procrastination. Colin Moock introduced us to MegaPhone, a technology he created to enable users to build simple chats or connect a mobile phone to a game running on a public screen.

It’s always exciting to see what our friends in the field are coming up with.

Touch Interaction with Flash

Thursday, July 22nd, 2010


The LAFlash Adobe user group invited Hello to speak at their monthly meeting where the theme was using Flash for touch interaction.

From our team, Hiro Niwa, Creative Director/Co-founder, and Erich Binder, Flash Developer, presented our TaylorMade Golf touch screen. The touch screens were launched in golf retail stores across the nation, making TaylorMade the first golf brand to bring a digital experience to consumers at point of sale. The presentation walked through our design process including prototypes and insights into the more technical aspects of Flash development. Ultimately, the success of the project was a result of finding the right balance between design and development.

We also had the unexpected surprise of winning the raffle drawing, where we won a ticket to FITC San Francisco! See you all there.

LA Phil’s Bravo Gustavo Launches

Thursday, September 24th, 2009


Ever wonder what it’s like to conduct a first-rate orchestra? Here’s your chance with the Bravo Gustavo game. Cue in the correct section of the orchestra and rack up your points–can you earn Super Maestro status?

We launched this game as part of an overall campaign to welcome Gustavo Dudamel who takes over as the LA Phil’s Music Director this year. The site features exclusive video (cool interview of Gustavo and composer John Adams), Gustavo’s Deutsche Grammophon recordings, and the Bravo Gustavo iPhone app.


The app allows you to choose a piece of music by the LA Phil and then conduct in real time using the accelerometer to adjust tempo. Conduct fast, conduct slow–you are in control of the orchestra. (If you’re shy you can tap the screen.)

Download the app.

Hit It Pure Wins FWA

Saturday, April 4th, 2009

Hit It Pure, an online game we created for Callaway Golf, has won The FWA Site of the Day award! The game allows players to hit pure shots with Callaway Golf’s latest drivers. Hidden bonuses/secret codes are hidden throughout the Callaway Golf web site to make this truly the unconquerable game. See if you can land in the top 10.


Toyota Yaris in Feedback

Saturday, March 28th, 2009

Fresh off the Index Book presses in Spain, our Toyota Yaris web site is featured in the new book titled “Feedback, Direct and Interactive Marketing.” You can find us on page 102.



Speaking at FITC Toronto 2009

Tuesday, March 24th, 2009

Our Flash Director, Steven Sacks, will be speaking at FITC Toronto from April 25-28th. He is the author behind the Gaia Framework for Adobe Flash, a revolutionary open-source framework for Flash the drastically reduces the development time when building Flash web sites. Steven will be speaking about Gaia and how you can use it in your own projects. We used it in fact to build if you want to see what it can do.


Royal Elastics x Nanospore

Tuesday, January 13th, 2009

We’ve been cranking on a new web site for Royal Elastics in collaboration with the super talented guys over at Nanospore. Here’s the teaser and the site’s coming soon at

Guidelines for Online Success

Monday, September 8th, 2008

Check out the new book from Taschen, “Guidelines for Online Success” from the founder of FWA, Rob Ford. It’s a great book and awesome to see our Toyota Yaris project featured in this book too.

FWA Site of the Day

Saturday, July 5th, 2008

We’re happy to announce that was Site of the Day at FWA.



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